02 / Model → object
From model to hand
A long pull has to work as a line in a room and an object in the hand. Modeling, physical studies, and finished hardware each reveal a different part of the design problem.
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05 / A set of parts
A family of fittings
Small related components are most revealing when seen together. Profile, proportion, and finish have to speak the same visual language across the set.
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06 / Display structure
A quiet support
A mount for a sculptural object should do its job without becoming the subject. The connection and plinth are considered for stability, proportion, and visual restraint.
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07 / Hardware composition
A door, resolved in details
A long pull, plates, and circular accents were studied together on a mockup. Seeing the pieces in one frame makes their spacing and relative scale easier to judge than separate drawings can.
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08 / Object + setting
Jewelry for architecture
A long ornamental pull changes character beside different surfaces. Held in the hand it reads as an object; against wood, its outline and texture become part of a larger composition.
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09 / Operating hardware
The overlooked interface
Window-handle parts reward a close look. The small relationships between grip, fastener, and neighboring components shape how the finished assembly is read and used.
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